Um, well there's not much to say. This isn't a texture of the Bumblebee in my low-res pack, I designed him to fit the new Camaro style, and textured him accordingly. I spent a lot of time on this, probably about 400-600 hours...yea long time. To me it seems game ready, though I'd say some studios would complain about the polycount(about 30,000).
I had to mop it up in Photoshop because the textures were kinda blurry(they still kinda are -.-) and the light on bumblebee's eyes was bouncing off everything(my fault, should have lowered the bounces...). But all in all it came out nice. I may try Optimus next, who knows?
Programs Used: 3D Studio Max 2010, Photoshop CS5
Time: Roughly 500 hours
Update: Wow, I wondered why this thing was getting so many faves. It took me roughly two hours to think that I had gotten my first DD. Thanks a lot guys!