That's awesome that you think that. Unfortunately you are dead wrong.
While I did not make them(I guess I'll go change that now) I did edit them slightly. As for credit, I didn't want credit for making them, I wanted credit because they got them from me, not CGPersia. Also, that's an interesting place. I've never heard of it before >.<
id say the megatron, bumblebee and optimus are the best models, but perhaps this is because you dont often see the other ones, the odd few times. but anyway, looking forward to the high res models you model completely different to me, you create the basic model rather than make it in parts, a good wat you manage polycounts and such and have a general feel of what comes next in the creation process. me im always kinda lost as to what to improve on next xD maybe i should adopt this way of making the low res first, then build on it, or maybe i should just stick to how i am now? well anyway love your work, always good to see a great 3D artist
Do whichever feels easiest or best. When I do super hi-res models(I haven't really completed many, and certainly haven't uploaded any) I tend to build basic shapes before going in and adding extra detail. It takes maybe an hour or two to get the basic shapes, and it allows you to see if you like the anatomy of the robot.
yeah i see what you mean, about your technique, i dont start from shapes atall, i draw out a frame from splines, then join/bridge everything together, sometimes thought this causes a problem with floating vertices not connected to anything, but its alright thanks for the advice and finishing projects is a tendency for me too, i get too bored with the current project and move onto something else, so in the end every piece is a WIP
Thank you for sharing these models, I've never seen them in OBJ file before and I've never seen a Movie Skorponok. I built some Movie Transformers models with UV mapping, would you like the links for them?